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Revista CD Expert 25
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CD Expert nº 25.iso
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Spheres of Chaos
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Spheres of Chaos.exe
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readme.txt
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1999-02-06
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Spheres Of Chaos for Windows95
------------------------------
System Requirements
-------------------
A PC running windows 95 or 98. (not tested on 98 though).
About 3 Megs of free memory.
DirectX.
I have version 5, but any version should work. I don't ask it to do anything difficult.
You can get DirectX from almost any game CD, magazine cover disk, or from Microsoft
at http://www.microsoft.com
A mouse. Keyboard & joystick optional.
A graphics card capable of 640x480 or 320x240, 256 colour video modes.
A processor. I don't know the minimum speed to recommend. Use the low resolution version
(chaos320.exe) if the high resolution one (chaos640.exe) is too slow.
A sound card. (optional)
All of the above must work properly :-)
How to Install
--------------
Make a new folder somewhere, and unzip chosw100.zip into it, using whatever unzipping
software you have.
To use WinZip (If you have it installed)
Double-click the zip file to run WinZip.
A window with 9 (or so) files should open.
Click on 'extract' or menu Actions\Extract.
A sub window titled 'extract' should open.
Set it's 'extract to' entry to the new directory and click on the 'extract' button.
Alternatively, click on 'check out'. This does the same as 'extract', and will also
add an entry to the 'Start Menu'.
To use pkunzip.exe (from DOS)
change directory to where the zip file is.
type "pkunzip -d chosw100.zip"
the '-d' makes pkunzip recreate the originally zipped directory tree.
You should end up with two exe files and a folder called 'bits', which contains
another seven files. If all the files have ended up in the same place, make a new
folder called 'bits' and move all the files except the two exe's into it.
How to Run
----------
Quick method:
Find the folder where you put the game and open it.
Double click on chaos640.exe for the 640*480 screen version,
or chaos320.exe for the other 320*240 screen one.
-or-
Put a shortcut on your desktop:
Find & open the games folder.
Drag and drop one of the exe files to the desktop, using the right mouse button.
Chose 'create shortcuts here' from the resulting pop-up menu.
Double click the new sortcut to run the game.
Don't drag and drop with the left button because something daft (and
apparently random) usually happens, such as the exe file being actually moved
into '\windows\desktop', where it won't work.
If you managed to download the zip file then you probably know all this stuff anyway :+)
If It Doesn't Work
------------------
You may see an error message:
"Chaos ran out of memory"
Not enough memory. Unlikely to actually happen.
"Binary file 'name' missing"
a file is missing. Check there is a folder called bits. All the files except
the exe's should be in here, 7 (or so) in all.
Or unzip the zip file again, or download & unzip again.
Or the current directory is wrong. If you have made a shortcut, it must
'start in' the same place as the exe is.
"Failed to open display", and
"DirectDraw initialisation failed for x= y= bpp=. This program requires DirectX"
No directX or DirectDraw, or your graphics card doesn't support the required
screen resolution. Install DirectX, or try running the other game exe to use the
other available screen size.
"Failed to re-init DirectDraw"
You Alt-tabbed out of the game, and it can't get the screen back again.
Don't Alt-tab.
"Registration error"
Registering the game went wrong.
"DInput_Init failed"
"DI_Init_Mouse failed"
"DI_Init_Keyboard failed"
"DI_Read_Mouse failed"
"DI_Read_Keyboard failed"
Direct Input is broken. Re-install DirectX.
There are other error messages. Some are internal and my fault, but should not
happen. Others may happen if your PC goes funny. Try rebooting.
If you see no error message, the game may have tried to display a message, or it may
have just crashed. Try pressing return, or Ctrl-Alt-Del, or anything else you
find works. The display usually gets messed up if DirectDraw was in use during a
crash. You may have to reset. The game leaves no files open, so you shouldn't
have to use scandisk.
If there was an attempt to show an error, the message will be in a file
'debugdmp.txt' which you may find in the same folder as the exe, or on the root
of drive 'C'.
Technical Support
-----------------
If you can't get the game to work properly, visit my web page at
http://www.chaotica.u-net.com to see if there is a newer version, or any
help for common problems.
I have changed the zip file naming system. All versions will now have the same
name, so that it can be permanently linked from places such as www.download.com
without having to update the link with every new version.
You will have to look at the date of the file to identify it.
Win95 versions are now called chaosw.zip
If that doesn't help, email me at iain@chaotica.u-net.com. I will try to
assist, but PC's can be very peculiar. They all behave differently and very
stupidly sometimes, and as a programmer I can be completely baffled.
I may need you to run alternative problem detecting versions of the game on
your machine, that writes lots of 'I got this far' messages to a file to
mark how far it gets before it falls over.
Don't register it if it doesn't work!. That would be silly.
To Start A Game
---------------
Click on 'Start Game', or press the spacebar whilst on the main manu screen.
The Menus
---------
The items on the main screen lead to submenus. Click on one to go there.
The left button jumps to submenus or increases values, the right button
decreases values.
The Controls Menu
----------------
Change the amount of players by clicking on the number. Only one player games are
available in the unregistered version.
For each player you can change:
The colour of the ship by clicking on it.
The control method by clicking on the word Mouse/Joystick/Keyboard
The rotation speed of the ship by clicking on Speed.
The keyboard controls.
To change a key, point at one of the keys for a ship. When it has a box around it,
press the key you want to use on the keyboard.
From left to right they represent:
Turn anti-clockwise, Turn clockwise, Fire, Thrust, Hyperspace, Brakes.
The mouse is the best control method.
Moving the mouse left and right rotates the ship.
Move the mouse up quickly to Hyperspace. Backwards has no effect.
The buttons from the left represent Fire and Thrust. Only two buttons are
currently supported.
Joystick.
Left and right rotates the ship. The Fire button fires. The other button
is thrust. Only 2 buttons currently supported.
Up is Brakes, Down is Hyperspace.
Variations Menu
---------------
Only available in registered version.
This menu allows you to customise the game. Objects, ships and bullets can be
set to bounce off the sides of the screen. You can also have gravity,
and adjust ship and bullet interactions. Ships can either not interact,
bounce off each other, or blow up when they collide. Bullets hitting ships can
do nothing, give the ship a push, or destroy it.
The game type can also be varied:
Normal means no ship or shot interactions. The game is over when all
players are dead.
Team means there is only one score and spare ships pool for all of
the players. The game is over when all the ships are destroyed
and there are none spare. If there are no spare ships then the
player has to wait until the others earn another spare before
reappearing.
Enemies means try to destroy each other. The game ends when there is
only one player left, who is the winner.
Duel means ships only with no objects to shoot. The game ends in the
same way as in 'Enemies'. When two remaining players with no
spare ships crash into each other they are both replaced
and the game continues.
Race players race against each other to a predefined target score.
The overall game speed is normally 5.
1 is half the normal speed and 9 is double the normal speed.
Amounts
-------
Only available in registered version.
Each type of object has an initial amount for each level. This can be varied
by selecting:
None none of this type ever.
Less half the normal amount.
Normal the normal amount.
Extra double the normal amount.
Hordes three times the normal amount plus always some extra.
For Bugs and Black Holes the value controls the frequency of occurrence
rather than the initial amount.
Sound
-----
Turn souns on/off, change the maximum number of sounds playing at once, and
adjust the volume.
The max volume is 100. This distorts quite nicely.
The volume can also be controled by keys:
F5 for volume up,
F6 for volume down.
If sound fails to start, this menu will say so and sound will be turned off.
This may happen if another sound-using program is running at the same time.
Sound will be turned off in the games configuration file, so it will be off
the next time the game is run, & you will need to turn it on again.
Clicking on 'waveform' will open a menu from which you can play the sounds
and view their waveforms.
Screen
------
From here you may control:
Background type.
Only plain, and none at all available. This menu's display is faulty.
Backgropund colour.
The colour on level 1.
Sequence.
How colour changes each level. Only none & increment available.
Single flashes.
Background colour will pulse when power-up's are collected and ship
explodes, and will cycle when an extra ship is earned.
Strobe flashes.
Background will strobe when black holes get shot. This option is off
by default, and comes with an
-EPPILEPSY WARNING-
WARNING - This option causes extreme screen flashing !
System
------
Shows some system info.
Scores
------
The scores for each type of thing.
Highscores
----------
The top 99. My highscore is 2382000.
The highscore file is saved when a name is entered.
Delete the file 'scores' to reset them.
Games of type normal, team & enemies go in table, for single & multiplayer.
Next to the position is a letter indicating game type:
n = normal multiplayer, each player has a score.
t = team, score achivewd by the team.
e = enemies, each player has a score.
+ = single player game, with something (e.g. speed) adjusted from it's default
No symbol = single player, all settings at default.
Extra Keys
----------
F1 - Pause / UnPause.
Esc - Escape.
If playing, it ends the current game.
If not playing, it quits the program.
It needs to be double-pressed (hammered!) to quit. This avoids extreme
swearing when accidentaly escaping form a 1,000,000 point game.
Space - Start game from main menu.
Alt-Tab - (Alt held down and Tab pressed whilst alt still down)
Minimise.
Pauses the game and switches the display back to your desktop.
To restart, click 'Spheres of Chaos' on the taskbar, or do Alt-Tab again.
F12 - Hide scores during game, for taking screenshots.
Print - Save screenshot.
Screens will be saved as .bmp's, named screen00.bmp, screen01.bmp, etc.
They are saved in subfolder called 'screens'.
How to Play Spheres of Chaos
----------------------------
Fly around the screen, shoot things, and try not to crash into them.
To move your ship, point somewhere and press the 'thrust' key/button.
To stop, press the 'brakes' key, or turn around and use thrust again.
The mouse is the best control. The sideways position controls the ship
angle directly, so you have fine control when aiming at stuff, but can also
flip around instantly.
Every 10,000 points earns you an extra ship.
Bump into the triangles to pick them up. Depending on the colour you will
either get a bonus of 1000 to 3000 points, or a special power-up.
All the timed power-ups last the same time. Collecting a power-up that you
already have adds extra time.
Some types come in pairs, and collecting it's 'dual' switches to that type,
and also adds the time you already had.
Some types will combine together, such as fast shots and spread fire, giving
fast spread fire. My favourite is score multiplier followed by smartbomb.
Shooting a power-up changes its colour randomly up or down two colours.
Shooting and destroying a power up 'collects' it, but it will only last half
as long.
Some Misc Technical Stuff
-------------------------
Written in C using Visual C++.
Uses a code library from the book 'Windows game programming for dummies'
by Andre LaMothe to do most windows-specific and DirectX stuff.
Sprites are generated using a BBC Basic program.
Some sounds are synthesized using C functions.
Some of the behaviour of the game is 'emergent' and not actually programmed.
Such as the way some things stick the black holes together, but speed up other
things like the spheres. And the way the black holes dance and swirl. Trippy :-)
The game can draw up to 81,000 individually moving pixels for explosions and
effects. The amount varies to try and keep the game speed at 50 frames per
second.
Cheat mode
----------
Oh yes!, this is what you all want isn't it.
It's on the 'system' screen, somewhere.....
Disclaimer
----------
You use these programs entirely at your own risk. If something bad happens
whilst you are using them, such as damage to other data or software, or
damage to hardware, or anything else bad at all, I cannot be held responsible.
Distribution
------------
I wrote this game :-)
This version is copyright by Iain McLeod, 1998.
It is being distributed as Shareware. This means you may make copies of, and
redistribute, the original unmodified zip file.
You may not alter or otherwise meddle with the zip file or any of the files
contained within in any way whatsoever.
If you want to redistribute this game in large numbers, such as by web site,
ftp, bbs, CD, or any other means of mass distribution, ask me please. This
allows me to keep track of where the game is, and who to send updates to.
You may not make profit from this game, or charge payment for the
redistribution of this game, (apart from reasonable material costs),
unless we have arranged otherwise.
Registering
-----------
I wrote this game to entertain, and to earn money.
I need to charge something. My overheads and distribution costs are very low
compared to conventional means, so I don't need to charge much.
So this game will work as a playable demo when you first install it. You will
be able to play single player games up to level 20.
If you like it (and can get past level 20), you can 'register' it. This allows
multiple players, game variations, and playing past level 10.
My highscore is 2382000 on level 50+, so it does play for ages if you're good.
To register the game you need to buy a registration key. When this is entered
into the game from the register menu, the game is the registered on that
particular machine and the register menu disappears.
You may use each registration key as a single user licence and a non-commercial
use site licence, at the same time.
This means:
The key purchaser may register the game on any machine they use, such as
all those at home and their machine(s) at work.
The key purchaser may also register the game on all the machines on one
non-commercial-use site that they are associated with, such as at work.
This is what would probably happen anyway :-)
No point in having lots of different methods of purchasing registration.
What isn't allowed is for all the other people at the site to use your key
to register the game at their homes, even if they have a registered copy
on their machine at work. That would be naughty.
A non-commercial-use site is one where the game is contributing no value
to customers of the site, i.e. it's just being played at lunchtime by
employees.
A Commercial-use site would be something such as a hotel, where the game is
available for use by guests on the hotels machines.
Not a vary good description, but you probably get the idea.
For commercial site use, ask me for a quote. It's only fair for me to charge
a reasonable bit more, and you're probably richer than me anyway :)
Unregistering
-------------
Deleting the folder 'chaos' (or whatever you called it) removes all the game
files. There are no other files scattered about your hard disk.
The game will actually stay registered. If you put the 'chaos' directory back
(anywhere on the machine) it will be registered.
To actually un-register the game on a particular machine, you need to delete
the key HKEY_LOCAL_MACHINE/SOFTWARE/chaotica/spheres from the registry
If you do something drastic to your system, such as upgrade/reinstall windows,
you may have to re-enter your registration key. This is because of a security
loophole I found.
To get a registration key
-------------------------
There are two payment methods available:
Payment by Credit Card, Price 15 US dollars.
--------------------------------------------
You may order online via the web, by email, or by fax, using your credit card.
This goes through PsL (Public Software Library, Inc), who run a key selling
service for shareware authors.
For web ordering, go to the web page
http://www.chaotica.u-net.com/register
Click on one of the 'Order now' links. This takes you to an order form,
which you fill in with your details. Your registration key will be emailed
to you, probably within a couple of hours. You MUST have an email address.
For email ordering, take the file 'order.txt' that accompanies this game,
You want to paste it's contents into an email.
(using notepad, open 'order.txt', click menu item 'edit - select all',
then click menu item 'edit - copy'. Create an empty email message, and
'paste' (try ctrl-V) the text from order.txt into it.)
Fill in all the blanks between []'s, and email it to PsL at
30676@pslweb.com
Your registration key will be emailed to you.
For FAX ordering, edit the file 'order.txt' using a text editor like
notepad. Fill in the blanks, and 'print' it to fax (if your PC can do this),
or print it to paper & fax it. If you have to write the fax by hand,
please be neat & write as large as space allows.
Fax to:
US 713-524-6398.
This is a US number. Remember to add the prefix for 'US' if you're outside
the US
Your registration key will be emailed to you.
The email & fax numbers are for ORDERS ONLY. For tech support or to check
on the status of the shipping of an order or other information, please
contact me. (addresses at end of file)
The price for credit card orders is Fifteen US dollars. (dollars because PsL is
US based). Non-US customers can pay by credit card, but the price depends
on the exchange rate so I can't tell you the what it is in your currency.
Payment by Cash, Price 10 UK pounds.
------------------------------------
You may order your registration code from me by mail using cash, (or cheque
in UK).
From UK only -
Send me a cheque, postal order, or anything else payable into a normal UK
bank account, for Ten Pounds, payable to Iain McLeod.
You may also send tenners.
From Anywhere -
Send me either ten pounds in UK currency, or the approximate equivalent
of ten UK pounds in your currency, converted at current exchange rates.
Send only NOTES, and ignore the left over bit from the conversion that
won't fit in notes because it's too small.
Wrap the notes in paper so they can't be seen through the envelope.
Don't send coins, they escape from envelopes.
Only send a few notes please, else the contents of the envelope might be
obvious.
I will send you a key, by post or email. (your choice)
If you need a postal reply, a self addressed envelope would be appreciated.
If your key fails to arrive by post, tell me and I will re-post it.
If you want your key by email, I will keep sending it every other day until
you confirm you received it.
My postal address is at the bottom of the file.
Keep a backup !
---------------
Backing up the zip file is up to you, it can always be downloaded again if you
loose it.
Backing up the registry key you have paid for is very sensible. Keep the e-mail
with the key, and also write the key down ON PAPER !. Paper cannot be
accidentally formatted, virused, or otherwise electronically zapped.
If you do completely lose the key, I will re-supply it, but I will need the info
you supplied when you bought the key, but not your credit card number, I don't
get to see that. DON'T ask PSL, who handle the on-line ordering, ask me,
iain@chaotica.u-net.com.
Future Versions
---------------
There may be improved versions of this game available in the future. Check the
web site. Especially if I find any more embarassing bugs.
Other Platforms
---------------
There could be an Acorn version of this version of Chaos if anyone is
interested. Acorn users may have had enough of this game by now though,
this is the platform the game started on in 1992.
Amiga, Mac, Linux, Console versions.
Who wants to port this game then. Should be easy, it's written in C.
Volunteers please :-)
Piracy and Hacking
------------------
If you hack into my game to convert it into the full version, and then give
the cracked game away, or give away your registration key, or otherwise warez
this game, then people won't pay me to register. If I get no income, I will
have to go and work for a suit. That would be crap. Please don't do it.
Should you be considering using a naughty illegal cracked copy, or a
registration key you downloaded from some serialz site, then don't be suprised
if the game behaves oddly. Also do not be suprised if I find out. The
possibilities of piracy detection using the internet are quite interesting.
Unless you are a good programmer yourself, be unsure. See 'email' below.
Beware of registration key generation programs you may find on some dodgy web
sites, I might actually have written some of these myself. So instead of just
getting to play my game without paying me, what you actually get is a
free registration key that dosen't quite work properly, whilst I get sent an
email containing incriminating evidence, such as your name & address, email
address, IP & service provider's IP, and your Unique Processor Id. (all
pentiums have a different electronic serial number inside)
That would be amusing, wouldn't it.
If you give away your registration key to somebody, you cannot control who else
it also gets given away to or how far it spreads. And I can match registration
keys to users names & addresses.
Addresses
---------
Web:
http://www.chaotica.u-net.com
Email:
iain@chaotica.u-net.com
Postal: (for sending cheques to)
Iain McLeod
50 Teal Grove
Oakwood
Warrington
Cheshire
WA3 6PA
United Kingdom
Don't use this postal address after March 1999. Check my website for current
address.
⌐ 1992/1998 Iain Mcleod